Tuesday 4 June 2013

Royal Paladins
lets start with the most famouse and one of the oldest clan to date.
ironically ill start with the latest boss card

DG01-001

Sanctuary Guard dragon
[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, this unit gets [Power]+3000 for each of your grade 1 or less «Royal Paladin» rear-guards.
[AUTO]:[Choose a «Royal Paladin» from your hand, and discard it] When this unit placed on (VC), you may pay the cost. If you do, search your deck for up to one grade 1 or less «Royal Paladin», call it to (RC), and shuffle your deck.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Gaining 9k if u have a full backrow of boosters, combine with his personal booster http://cardfight.wikia.com/wiki/Rainbow_Calling_Bard , he can hit for 31k power constantly (untill u run out of soul that is)
His second ability also makes sure u can search out ur good boosters such as his own , or toypugal or pongal .

Another notable card in the daigo set is



DG01-006
Battle Flag Knight Constance

[AUTO](VC/RC):[Counter Blast (2)] When this unit attack hits the vanguard, if you have a «Royal Paladin» vanguard, you may pay the cost. If you do, search your deck up to one grade 1 or less «Royal Paladin», call it to (RC), and shuffle your deck.

Basically it is akane's skill , just that this require the attack to hit a vanguard in order to activate , and also having a broader search as unlike akane, it can search for ANY grade 1 , not just high beast .

And for those who own this card, this card can superior call unit over existing ones . meaning u can launch 4 attacks by superior calling a unit over a unit that attacked .

Well in the daigo special set besides this 2 cards theres nth pretty remarkable ..

Pros
-this deck slightly auto pilot , ensure a full field and the deck will play for u XD
-vanguard hits high power
-potential 21k rear collum with no cost (silver dignified,toypugal)
-consistent as able to search
Cons
-none

tips on playing Daigo special set 

- get pongal and soul saver dragon asap
- unlike traditional beliefs , gordon (s-intercepts) works good in this deck as it allows early game attacks and able to guard later on in the game 
- rush early 
- if u have sancturary guard dragon in ur hand at the start of the game , just take all the dmage that comes ur way (until 4 that is ) , so that u can attack with full force earlier and have a bigger hand to guard later on
-Rendgal and Phatetic jewel knight,olwen can hit 21k if used correctly
-its fine to ride sanctuary over sanctuary just to pull off the skill--dropping marron to superior call marron is good as it help to thin ur deck

ways to counter Daigo special set (or rather sanctuary guard dragon)

-rape his front row , literally , royal paladins have phatetic units
-guard sanctuary like how u guard amon , kanzen that shit down
-Kimnala and Tejas helps
-stall them at 3 dmg? well this is not wise , just rush all out , RP has little drawing cards to mantain handsize (except pringal)
-srsly rape his front rears , especially silver dignified , pain in the ass when combined with toypugal 
-stil vampir can work pretty easily .

Majestic Lord Blaster


BT05-002EN-RRR

[CONT](VC):If you have a card named "Blaster Blade", and a card named "Blaster Dark" in your soul, this unit gets [Power]+2000/[Critical]+1.
[AUTO](VC):[Choose a unit named "Blaster Blade", and a unit named "Blaster Dark" from your (RC), and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000 until end of that battle.

well the first thing to take note of is that the critical lasts forever (duh) , and so does the base . another thing is that the base is 12k , and not 13k (kinda stating the obvious here but oh well) , meaning that units like burning horn can hit him ,which is a real pain, and unlike xrides this unit needs 2 grade 2 in the soul , namely BLADE and DARK , well u dont have to worry about riding both of them as the 2nd ability solves the problem . 

"Choose a unit named "Blaster Blade", and a unit named "Blaster Dark" from your (RC), and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000 until end of that battle."

immediately at turn 3 , u can whack ur opponent with 22k double critical unboosted , well what more can u ask for? strong rears? u have bediviere to do that job . however this is an immediate -2 , u lose 2 grade 2s .

Pros
-early game rush
-good base
-constant critical pressure (ur opp must guard otherwise take double damage)
- can be used repeatedly
Cons
-can still be hit by conventional 12k attackers
-lose 2 grade 2 from the beggining
-
best starter for this deck?

BT05-016EN-RR

AUTO]:When another «Royal Paladin» rides this unit, you may call this card to (RC).
[AUTO](RC):[Put this unit into your soul] When an attack hits during the battle that this unit boosts a unit with "Blaster" in its card name, you may pay the cost. If you do, search your deck for up to one card with "Blaster" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.

this ability is pretty lenghty , in short it means -boost blaster, move this to soul , add one blaster from deck to hand
with this u can search ur deck for any blaster unit , such as blaster blade , blaster dark , majesty lord blaster , exculphate the blaster . 

Pros
-u wont misgrade grade 3 if u put this unit behind ur blaster blade vanguard 
-increase consistency making it easier to get the +2k base 
-unless u want to use primgal u have not much choices
Cons
-u lose a booster?

now to the finisher (optional)

PR-0036EN (Sample)

[CONT](Hand):If you do not have a grade 3 «Royal Paladin» vanguard, you cannot normal ride this card.
[CONT](VC):If you do not have a card named "Blaster Blade" in your soul, this unit cannot attack.
[AUTO]:When this card is placed on (RC), retire this unit.
[ACT](VC):[Counter Blast (3)] Until end of turn, this unit battles all of your opponent's units in one attack.
[AUTO](VC):When this unit attacks, put all cards in your soul not named "Blaster Blade" into your drop zone, and this unit gets [Power]+2000 until end of turn for each card put into your drop zone this way.
[AUTO](VC):At the end of the battle that this unit attacked, choosea card named "Blaster Blade" from your drop zone or soul, ride it as [Rest], and put all cards in your soul into your drop zone.

yes he can attack EVERY single unit
yes the effect is long
and yes he have 2 legs

Pros
-can clear the whole opponent field with huge power
Cons
-u have to ride a grade 2 back 
-tons of restriction on how to use this 

not many people chooses to use this unit , well it can be searched by wingal brave so why not ........

ways to play this built
-some prefer to play 3 blades and 3 darks , imo 4 is better , stick with 4 , yes 4 each is good
-starcall is optional , dont use them if possible
-if ur not new to vanguard , play 4 wingal brave , 1 as starter , 3 as backup 
-its wise to play this with soul saver as a "FINAL TURN"
-not reccomended to new players

ways to counter 
-..............dont even think about guarding units boosted by wingal brave forever , its a waste ....speaking from experience
-kill their grade 3s so they cant pull of toypugal to hit magic numbers 
-they can triple critical u so guard their vanguard
-u must always ALWAYS stay at 4 damage . reach 5 damage and they ride another grade 3 its over
-rush them back , they have a -2 from the beggining so take advantage of that

note
- this imo , is the most consistent and best royal paladin deck, followed by daigo?

Jewel knights
-nvr used before so wont talk about this




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