Saturday 8 June 2013

Angel Feather

lets start with this
CELESTIALS

for those who entered tournaments regularly would have seen these angels flying around
BT11-002

Solidify celestial,Zerachiel
[CONT] Limit Break 4 (This ability is active if you have four or more damage):During your turn, if you have a face up card named "Solidify Celestial, Zerachiel" in your damage zone, all of your units with 'Celestial' in its card name get [Power]+3000.
[ACT](VC):[Counter Blast (2) - Cards with "Celestial" in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

first thing people will say is "OP" ,well it is not

she has the potential to allow the whole field to gain 3k each , meaning a 6k boost to every collum , including the center lane, which is in fact , a 3 free trigger in some sense .
there are many ways to get this unit into the damage zone , which ill mention later . in a deck focusing on this unit , the other grade 3 you will most likely play is

 BT11-001

Prophecy Celestial, Ramiel [AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Angel Feather» rides this unit, choose one card from your damage zone, put it into your hand, put the top card of your deck into your damage zone, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

celestial players will stick with this as a vanguard untill the 4th damage and then breakride , giving them a +1 in the process of power . 
note that since celestials dont have 8k booster , this unit cant exceed 20k in power , which is a relief as u wont have to guard more then 20k for the vanguard . 

main method that players get zerachiel into the damage

BT11-025

Candle celestial, Sariel ( u dun say) [AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have an «Angel Feather» vanguard, you may pay the cost. If you do, search your deck for up to one «Angel Feather», put it into your damage zone, shuffle your deck, and choose a face up card from your damage zone, and put it into your drop zone.

no need to explain this i think , search for that zerachiel and throw her into the damage zone and be done with it

well the most scary card in the archetype is not zerachiel , is this b*tch

BT11-026

Underlay celestial , hisediel [CONT](VC/RC):During your turn, if you have a face up card named "Solidify Celestial, Zerachiel" in your damage zone, this unit gets [Power]+3000.

simple, yet deadly , combined with zerachiel's limit break , this becomes a 12k booster/attacker 
meaning

-combined with http://cardfight.wikia.com/wiki/Wild_Shot_Celestial,_Raguel, it hits for 27k , MLB have to guard a heck loads for this 
-Combined with any of the 11k grade 3s , it can hit for 26k, most meta decks have to guard 20k for this , and its a rear collum XD

imagine if the celestial have a perfect field , the opponent have to guard at least 65k everyturn ,excluding triggers ..........for no cost......

Pros for this deck
-huge power 
-balanced (its united sanctuary after all) 
-consistent
Cons
-slightly based on luck
-cant fight against OTT

ways to play this deck

- just play 4 of every celestial and for the grade 3s just play 4 ramiel and 4 zerachiel
- note u can only use sariel"s ability at 2 damage
- its advised to stay at ramiel untill u get zerachiel into the damage zone 

ways to counter

-simple 
-just use
-SILENT TOM
-really just use tom
-and to kill that underlay celestial the moment they call it 

note - even triggers hit for 8k XD



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