Sunday 16 June 2013

Genesis

starting with the Chain ride , ARTEMIS

BT10-013
Battle Deity of the Night, Artemis
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose a card from your hand, put it into your soul, and this unit gets [Power]+5000 until end of that battle.
[CONT](VC):If you have a card named "Twilight Hunter, Artemis" in your soul, this unit gets [Power]+1000.


-typical chain ride . this run on the system , ride grade 1 search top 7 for grade 2/3 , if failed to ride the the g2 artemis u can look top 7 for it and superior ride it . pretty consistent . 
-the fact that this is in genesis helps it . even if u miss the grade 2 and lose the 11k base , u have a high chance of getting it soulcharged later in the game . or u can soulcharge it with artemis owns ability.


BT10-005
Eternal Goddess, Iwanagahime
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (6)] Retire all of your opponent's rear-guards in the front row.
[ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)


disregard the 2nd ability . not adviced to be activated . main use of this , get rid of ur opponent interceptors. pretty much a final turner if ur opponent run s-intercepts or killer grade 3s .  
-adviced not to combine with artemis as ur soul wont be sufficient without proper planning and compromise

well the newest boss card is next


BT11-003
Goddess of Good Luck, Fortuna
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit's drive check reveals a grade 1 or greater «Genesis», you may pay the cost. If you do, put the card from that drive check into your drop zone, and perform an additional drive check.
[ACT](VC):[Soul Blast (3)] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)


-ur opponent will nvr dare to guard 1 pass for this , and will most likely guard no pass if u have a thick enough soul . 
-basically by soulblasting 3 cards , u can void one of ur drivechecks for a new one . providing its not already a trigger 

tips 
-only activate the ability if ur confident of winning 
-ur playing genesis , half ur triggers will be in ur soul . time this ability well 
-play with breakrides to gain soul 
-ride fortuna over fortuna to squeeze one more chance at the "gachapon"
and it is possible to activate her ability thrice without getting a trigger . so no guarantees XD test ur fortune


Breakrides


FC01-002
Wisdom Keeper, Metis
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Genesis» rides this unit, you may pay the cost. If you do, draw a card, Soul Charge (3), choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)


BT10-004
Oracle Queen, Himiko
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Genesis» rides this unit, choose up to two of your «Genesis» rear-guards, those units get [Power]+5000 until end of turn, and choose one of your vanguards, that unit gets [Power]+10000, and gets "[AUTO](VC):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw a card." until end of turn.
[AUTO](VC):When this unit attacks a vanguard, Soul Charge (1), and this unit gets [Power]+1000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)


WHICH TO PLAY?

himiko if u do not want to emphasis or depend too much on ur boss card
Metis if u want to focus more on ur boss card 

Himiko
+ + + +able to give power to rear units (genesis rears lack power)
+ increase handsize ( bring some con as drain soul)
+ vanguard gain power 

Metis
+ + able to soulcharge 3 
+ + free card !!!
+ vanguard gain power

Metis is more balanced as compared to Himiko , depends on the built thou . 

Artemis + Himiko
iwaganahime + Metis/Himiko (metis adviced)
Fortuna + Metis 

over tips
- do not OVER soulcharge , ull deck out
- be prepared to play the whole game with no heal triggers, do not hope them to save u as they wont
- play witch of the frog and birds to generate free units for cheap cost
http://cardfight.wikia.com/wiki/Witch_of_Frogs,_Melissa
http://cardfight.wikia.com/wiki/Witch_of_Birds,_Chamomile


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